Transmissions
Updates, dispatches, and behind-the-scenes reports from the Integration Era.
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Hard Lock Episode 3
Hard Lock Episode 3 The Rift gets wider, and the first two things it takes from the party are healing and shields. One wave down on Keller-9, and the containment clock reads thirty percent. The system has already paid the four recruits once. It picked each reward on its own read …
Hard Lock Episode 2
Hard Lock Episode 2 The teaching wave. It's meant to be survivable, and it's where the system first decides the recruits are worth paying. The bore on Keller-9 went three hundred meters past its permit line and struck a sheet of Architect material no one on the rock knew was ther…
Hard Lock Episode 1
A mining rock on the Fringe, four new recruits on night watch, and a deep bore eleven hours into its shift. Keller-9 is a knot of metal and ore dust clamped to the inside of a fractured moon. The gravity is light enough that the crew put a hand out when they turn a corner. The ai…
Hard Lock: Hear the Whole One-Shot Played Before You Run It
A free Integration Era tabletop module, and a five-episode scripted play-through of one night on Keller-9. The deep bore on Keller-9 had been grinding for eleven hours when it went three hundred meters past its permit line and hit a layer that rang instead of cracking. That's the…
GM Modules for Free
Play the Integration Era: Two Free Tabletop Modules Two standalone one-shots, two very different nights at the table. Both free when you join. For a while now, the Integration Era has been something you read. Starting today it's also something you can run. Two tabletop modules ar…