Transmissions
// Filter by tag : game-play-through
Hard Lock Episode 5
Hard Lock Episode 5 Eighty percent. The overlay floods back, the party peaks, and the thing at the bottom of the shaft comes up to meet them. Three waves held. The containment clock on Keller-9 reads eighty percent, and at the end of the last wave the system did something it almo…
Hard Lock Episode 4
Hard Lock Episode 4 The dampeners didn't fail. With the clock at fifty-five percent, the party has a man to deal with and a wave coming anyway. Hale read the dampener panel at the end of the last wave. The bore dampeners on Keller-9 are three isolation contactors and a control bu…
Hard Lock Episode 3
Hard Lock Episode 3 The Rift gets wider, and the first two things it takes from the party are healing and shields. One wave down on Keller-9, and the containment clock reads thirty percent. The system has already paid the four recruits once. It picked each reward on its own read …
Hard Lock Episode 2
Hard Lock Episode 2 The teaching wave. It's meant to be survivable, and it's where the system first decides the recruits are worth paying. The bore on Keller-9 went three hundred meters past its permit line and struck a sheet of Architect material no one on the rock knew was ther…
Hard Lock Episode 1
A mining rock on the Fringe, four new recruits on night watch, and a deep bore eleven hours into its shift. Keller-9 is a knot of metal and ore dust clamped to the inside of a fractured moon. The gravity is light enough that the crew put a hand out when they turn a corner. The ai…
Hard Lock: Hear the Whole One-Shot Played Before You Run It
A free Integration Era tabletop module, and a five-episode scripted play-through of one night on Keller-9. The deep bore on Keller-9 had been grinding for eleven hours when it went three hundred meters past its permit line and hit a layer that rang instead of cracking. That's the…