Integration Skills
Skills Compendium — Canonical Data Store. Schema v1.0.
Threat Assessment
activeProcesses system-recognized threat data on observed individuals and environment. Higher ranks extend effective read range and allow simultaneous multi-target assessment.
Covert Movement
bothReduces the character's system-visible signature during active movement. Other users' overlays have reduced ability to detect, track, or classify the character while this skill is active.
Small Arms Proficiency
passiveGoverns precision engagement in close-to-mid range with personal sidearms and service weapons. Optimized for single-target lethality rather than volume fire or suppression.
Threat Response
bothReactive positioning skill. Triggers on system-detected threat to an assigned principal target. Governs Frame-driven response: moving to interpose, absorb, or neutralize incoming threat vectors on an assigned individual.
Vanguard Surge
activeClose-range assault burst. Drive-governed speed and impact. A short-duration output spike for breaking engagement distance, closing on a target, or delivering high-impact force in a narrow window.
Physical Conditioning
passiveFrame reinforcement under sustained stress, fire, and impact load. The system actively maintains physical integrity when the body is under pressure. Not regeneration — continuity. The character keeps functioning at the same output level further into damage than they should.
Field Coordination
bothTask-lead eligibility and unit-level coordination. Grants the equipped character formal system authority to coordinate allied units in a designated engagement. At Rank I, this is operational eligibility — the system recognizes the character as a valid command node. Higher ranks extend the coordination range, depth of system-supported override capability, and the scale of units that can be coordinated.
Command Designation
bothMarks the equipped character as the designated command element for an active engagement. On invocation, activates enhanced coordination processing for allied units in theater and surfaces a command-level threat picture — not 'who is the threat' (Threat Assessment) but 'what shape does this engagement take and where does it need to be commanded from.' Normally requires deliberate invocation by someone in a formal command role.
Designation Override
activeExecutes a forced designation reset on the target. Drains all stats toward baseline, revokes equipped skills, strips designation to UNDESIGNATED, and reduces Integration Level to minimal residual. The system closes with [Begin.] — the same notification a newly Integrated child receives. Not a skill in the conventional sense; an institutional function the Integration makes available to authorized command elements.
Tactical Command
activeNamed in RPG System doc. Higher-level coordination than Field Coordination. Full mechanics not yet established in narrative.
Integration Sense
bothDirect system interaction. Rare acquisition. Full mechanics not yet established.
Flux Manipulation
activeDirect manipulation of Flux anomaly behavior. Full mechanics not yet established.
Echo Resonance
bothAppears in Field Medicine synergy. Likely governs system-layer healing — treating the Echo connection, not just physical tissue.
Architect Reading
activeInteraction with pre-Integration artifacts and Architect structures. Full mechanics not yet established.
Electronic Warfare
activeSystem-level interference. Named in RPG System. Full mechanics not yet established.
System Architecture
bothAppears in Covert Movement synergy. Likely governs understanding and manipulation of system infrastructure.
Field Medicine
activeAppears in Echo Resonance synergy. Standard medical intervention enhanced by the Integration system.
Shield Projection
activeNamed in RPG System support category. Defensive projection skill. Full mechanics not yet established.
Spatial Compression
activeNamed in RPG System movement category. Full mechanics not yet established.
Zero-G Maneuvering
passiveNamed in RPG System movement category. Zero-gravity movement optimization. Full mechanics not yet established.