// Skills Compendium

Integration Skills

Skills Compendium — Canonical Data Store. Schema v1.0.

Slot Formula: 3 + floor(Lattice / 5)
Rank Range: I–V
Showing 20 of 20 skills

Threat Assessment

active
Operative Combat Signal

Processes system-recognized threat data on observed individuals and environment. Higher ranks extend effective read range and allow simultaneous multi-target assessment.

Cade Rank III

Covert Movement

both
Operative Movement Flux

Reduces the character's system-visible signature during active movement. Other users' overlays have reduced ability to detect, track, or classify the character while this skill is active.

Cade Rank II

Small Arms Proficiency

passive
Operative Vanguard Combat Signal

Governs precision engagement in close-to-mid range with personal sidearms and service weapons. Optimized for single-target lethality rather than volume fire or suppression.

Cade Rank II Drev Orin Rank III

Threat Response

both
Vanguard Operative Combat Frame

Reactive positioning skill. Triggers on system-detected threat to an assigned principal target. Governs Frame-driven response: moving to interpose, absorb, or neutralize incoming threat vectors on an assigned individual.

Drev Orin Rank II

Vanguard Surge

active
Vanguard Combat Drive

Close-range assault burst. Drive-governed speed and impact. A short-duration output spike for breaking engagement distance, closing on a target, or delivering high-impact force in a narrow window.

Drev Orin Rank II

Physical Conditioning

passive
Vanguard Sentinel Support Frame

Frame reinforcement under sustained stress, fire, and impact load. The system actively maintains physical integrity when the body is under pressure. Not regeneration — continuity. The character keeps functioning at the same output level further into damage than they should.

Drev Orin Rank II

Field Coordination

both
Commander Operative Support Echo

Task-lead eligibility and unit-level coordination. Grants the equipped character formal system authority to coordinate allied units in a designated engagement. At Rank I, this is operational eligibility — the system recognizes the character as a valid command node. Higher ranks extend the coordination range, depth of system-supported override capability, and the scale of units that can be coordinated.

Cade Rank I

Command Designation

both
Commander Operative Support Echo

Marks the equipped character as the designated command element for an active engagement. On invocation, activates enhanced coordination processing for allied units in theater and surfaces a command-level threat picture — not 'who is the threat' (Threat Assessment) but 'what shape does this engagement take and where does it need to be commanded from.' Normally requires deliberate invocation by someone in a formal command role.

Cade Rank

Designation Override

active
Commander Administrative Echo (administrative)

Executes a forced designation reset on the target. Drains all stats toward baseline, revokes equipped skills, strips designation to UNDESIGNATED, and reduces Integration Level to minimal residual. The system closes with [Begin.] — the same notification a newly Integrated child receives. Not a skill in the conventional sense; an institutional function the Integration makes available to authorized command elements.

Vasken Morr Rank

Tactical Command

active
Commander Support Echo

Named in RPG System doc. Higher-level coordination than Field Coordination. Full mechanics not yet established in narrative.

Integration Sense

both
System System Echo

Direct system interaction. Rare acquisition. Full mechanics not yet established.

Flux Manipulation

active
System System Flux

Direct manipulation of Flux anomaly behavior. Full mechanics not yet established.

Echo Resonance

both
Medic System System Echo

Appears in Field Medicine synergy. Likely governs system-layer healing — treating the Echo connection, not just physical tissue.

Architect Reading

active
System System Lattice

Interaction with pre-Integration artifacts and Architect structures. Full mechanics not yet established.

Electronic Warfare

active
Technician Scout Technical Lattice

System-level interference. Named in RPG System. Full mechanics not yet established.

System Architecture

both
Technician Technical Lattice

Appears in Covert Movement synergy. Likely governs understanding and manipulation of system infrastructure.

Field Medicine

active
Medic System Support Echo

Appears in Echo Resonance synergy. Standard medical intervention enhanced by the Integration system.

Shield Projection

active
Sentinel Technician Support Frame

Named in RPG System support category. Defensive projection skill. Full mechanics not yet established.

Spatial Compression

active
Operative Scout Movement Flux

Named in RPG System movement category. Full mechanics not yet established.

Zero-G Maneuvering

passive
Scout Operative Movement Drive

Named in RPG System movement category. Zero-gravity movement optimization. Full mechanics not yet established.